A volumetric video you stand inside · a man shooting a jet of flame in a driveway at night, as a 4D Gaussian splat (~334k splats that move, turn and fade over time; headsets load a 100k-splat Lite cut, 6.4 MB)
Look · the middle of the scene plays on a disc in front of you: carry it by the disc, two hands turn and scale it · hand menu › View: Inside puts you at the centre of the capture rig, life size: look around and lean in (the scene holds up within ~40 cm of where you start; Recenter brings it back) · Play, Speed (¼–2x), Detail (Lite, the default on headsets and phones / Full, the default on desktop; switching to Full asks twice, it may stutter), Recenter · desktop: right-drag looks, wheel zooms, Space plays / pauses, V switches the view, R recenters · rendered in plain three.js, no splat library
“Flames” (scene 02_Flames) · captured by Broxton et al., Google, Immersive Light Field Video (SIGGRAPH 2020) · trained as Spacetime Gaussians (Li et al., CVPR 2024) · converted to .splatv by Kevin Kwok, splaTV (MIT; file unmodified).
Renderer ported from splaTV to three.js r186 on the VibeXR framework.